Which version of Bomberman is on this page?
This page uses Hudson Soft's 1985 Famicom release with English title and menu text. The exact regional ROM revision is not identified.
This page hosts Hudson Soft's 1985 Famicom version of Bomberman in an English-language build. Its one-player campaign is about clearing enemies, uncovering an exit, and escaping your own timed blasts; this guide adds the verified browser keys, the original secret-code flow, and practical advice for preserving power-ups across the 50-stage climb.
Nintendo's official Famicom Mini archive presents this release as the one-player debut of Bomberman: defeat the monsters, break blocks to find the concealed exit, and avoid being caught in an explosion. This page uses the 1985 Famicom release with English title and menu text; the route retains the familiar NES label.
The original manual frames Bomberman as a bomb-making robot escaping an underground compound. Exit doors and power-up panels are concealed behind breakable bricks; an exit only works after all enemies are gone, while concrete blocks provide reliable cover from cross-shaped blasts.
The main run contains 50 stages, with a bonus round after each set of five. Secret codes shown after a game ends can restore the stage and part of the player's progress through the CONTINUE option, so the long campaign was designed around recording and re-entering those codes.
Famicom/NES version: Stage 0 secret code: At the title screen, use Select to choose CONTINUE and press Start. On the code screen, use the D-Pad to select letters A-P and the A button to enter all 20 characters: BABABABABABABABABABA.
This page uses Hudson Soft's 1985 Famicom release with English title and menu text. The exact regional ROM revision is not identified.
Defeat every enemy with timed bombs, uncover the exit hidden under a breakable brick, and step onto it. Bomb blasts can also defeat Bomberman, so each placement needs a clear escape route.
Use WASD to move and K, the emulated A button, to place bombs. J maps to the original B button for remote detonation after that power-up is collected. Shift is Select and Enter is Start.
The original game shows a 20-letter secret code after a run ends. Choose CONTINUE with Select, confirm with Start, then enter the recorded A-P code to restore the encoded stage and progress.
No. This 1985 Famicom entry is a one-player maze campaign. The competitive multiplayer format associated with later Bomberman games is not part of this version.