Super Mario Bros. (1985 NES/Famicom)
FamicomPlayable in browserNo download requiredGame Rerun review

Super Mario Bros. (1985 NES/Famicom)

Play the original 1985 Super Mario Bros. in an English-language build labeled Famicom. Its focused run-and-jump journey takes Mario across the Mushroom Kingdom to rescue Princess Toadstool; this guide separates the browser key map from the original controls and explains the power-ups, continue input, and early-stage decisions that matter most.

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Overview

Nintendo dates the original Famicom release to September 13, 1985 and identifies it as the beginning of the Super Mario series. The version running on this page shows the English Super Mario Bros. title screen while the player labels the platform Famicom, so this guide uses NES/Famicom without claiming a specific regional ROM revision.

Each course asks Mario to move through platforms, pipes, enemies, and hazards before reaching the goal pole, while each world's castle ends with a boss encounter. Small Mario loses a life after one hit, a fall, or running out of time, so preserving a power-up is often more useful than chasing every coin.

A Super Mushroom changes small Mario into Super Mario, a Fire Flower gives Super Mario fireballs, and a Starman grants brief invincibility. One hundred coins award an extra life, but stage position and time still determine whether a risky pickup is worth taking.

Cheat Codes

NES/Famicom version: Continue after Game Over: After losing all lives, wait for the title screen. Hold A and press Start to resume at the first course of the world where the Game Over occurred.

Controls

W / A / S / D
The player maps these keys to the D-Pad; D was verified moving Mario right. The original D-Pad also handles crouching and pipe entry.
J (emulated B)
The player maps J to B; in the original controls, hold B to run or press it as Fire Mario to throw a fireball.
K (emulated A)
The player maps K to A; in the original controls, A jumps and swims.
Shift (Select)
The player displays Shift as Select for title-menu navigation.
Enter (Start)
Start the selected game; Enter was verified entering World 1-1.

Before you play

  • Use a short walk for narrow platforms and hold the B mapping before longer jumps. Running adds distance but also leaves less time to correct the landing.
  • Treat the first Super Mushroom as protection, not just a way to break bricks. Keeping Super Mario through a crowded section creates room for one mistake and makes a later Fire Flower available.
  • Before kicking a Koopa shell, check the full lane in both directions. A rebounding shell can clear enemies, but it can also return while Mario is committed to another jump.
  • At moving platforms and Fire Bars, wait for a readable cycle before jumping. The course timer matters, but one safe cycle usually costs less than losing a life and restarting the area.

Known limitations

  • The player labels this release Famicom but displays the English title screen; the exact regional ROM revision is not identified on the page.
Reviewed by: Game Rerun editorial teamLast checked: Aug 4, 2026

FAQ

Which version of Super Mario Bros. is on this page?

The player labels it Famicom and loads the English Super Mario Bros. title screen. It is the original 1985 console game, but the exact regional ROM revision is not identified.

How do you control Super Mario Bros. in the browser?

The player maps the D-Pad to WASD, B to J, A to K, Select to Shift, and Start to Enter. The original controls use B to run or throw fireballs and A to jump or swim.

What is the goal in Super Mario Bros.?

Move through each course, reach the goal pole, clear the castle at the end of each world, and rescue Princess Toadstool from Bowser.

How do you continue after a Game Over in the NES game?

At the title screen after losing all lives, hold A and press Start. The new game begins at the first course of the world where the Game Over occurred.

What do the main power-ups do?

The Super Mushroom turns small Mario into Super Mario, the Fire Flower gives Super Mario fireballs, and the Starman makes Mario briefly invincible. Collecting 100 coins grants an extra life.

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