Which version of Super Mario Bros. is on this page?
The player labels it Famicom and loads the English Super Mario Bros. title screen. It is the original 1985 console game, but the exact regional ROM revision is not identified.
Play the original 1985 Super Mario Bros. in an English-language build labeled Famicom. Its focused run-and-jump journey takes Mario across the Mushroom Kingdom to rescue Princess Toadstool; this guide separates the browser key map from the original controls and explains the power-ups, continue input, and early-stage decisions that matter most.
Nintendo dates the original Famicom release to September 13, 1985 and identifies it as the beginning of the Super Mario series. The version running on this page shows the English Super Mario Bros. title screen while the player labels the platform Famicom, so this guide uses NES/Famicom without claiming a specific regional ROM revision.
Each course asks Mario to move through platforms, pipes, enemies, and hazards before reaching the goal pole, while each world's castle ends with a boss encounter. Small Mario loses a life after one hit, a fall, or running out of time, so preserving a power-up is often more useful than chasing every coin.
A Super Mushroom changes small Mario into Super Mario, a Fire Flower gives Super Mario fireballs, and a Starman grants brief invincibility. One hundred coins award an extra life, but stage position and time still determine whether a risky pickup is worth taking.
NES/Famicom version: Continue after Game Over: After losing all lives, wait for the title screen. Hold A and press Start to resume at the first course of the world where the Game Over occurred.
The player labels it Famicom and loads the English Super Mario Bros. title screen. It is the original 1985 console game, but the exact regional ROM revision is not identified.
The player maps the D-Pad to WASD, B to J, A to K, Select to Shift, and Start to Enter. The original controls use B to run or throw fireballs and A to jump or swim.
Move through each course, reach the goal pole, clear the castle at the end of each world, and rescue Princess Toadstool from Bowser.
At the title screen after losing all lives, hold A and press Start. The new game begins at the first course of the world where the Game Over occurred.
The Super Mushroom turns small Mario into Super Mario, the Fire Flower gives Super Mario fireballs, and the Starman makes Mario briefly invincible. Collecting 100 coins grants an extra life.