Warriors of Fate (Japanese Arcade Version)
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Warriors of Fate (Japanese Arcade Version)

This page hosts the 1992 Japanese arcade version of Capcom's Warriors of Fate, titled Tenchi wo Kurau II: Battle of Red Cliffs. Choose one of five Three Kingdoms warriors and fight through nine stages with throws, character-specific attacks, weapons, and war horses; this guide explains the verified startup keys, regional naming, core systems, and useful secrets.

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Overview

Capcom describes Warriors of Fate as the sequel to Dynasty Wars: five heroes of the Three Kingdoms advance toward the Battle of Red Cliffs, collecting weapons and summoning war horses for different attacks. Capcom's arcade archive dates Tenchi wo Kurau II: Battle of Red Cliffs to 1992, matching the version hosted on this page.

The hosted program is the Japanese build. Its title screen reads Tenchi wo Kurau II, its opening is in Japanese, and its five selectable warriors correspond to Guan Yu, Zhang Fei, Zhao Yun, Huang Zhong, and Wei Yan. The overseas Warriors of Fate release changes the character names and replaces the Three Kingdoms framing with a different story.

The nine-stage run uses a joystick, Attack, and Jump. Basic combos end in knockdown or can finish with a throw, while each warrior adds distinct grapples, rising attacks, or ranged moves. Horses extend attack range and replace the normal jump with mounted heavy attacks, charges, reversals, and dismount commands.

Controls

W / A / S / D
Move player one up, left, down, and right
U / I / J / K
Use the four emulated buttons shown as Y / X / B / A; the arcade game itself uses Attack and Jump
Shift
Use the Select or coin input
Enter
Use the Start input

Before you play

  • Choose around the move set you want to learn: Guan Yu and Zhang Fei emphasize powerful grabs, Zhao Yun uses fast sword attacks, Huang Zhong can control distance with arrows, and Wei Yan combines agile kicks with grappling follow-ups.
  • Keep enemies on one side of your character. A completed basic combo knocks its target down, while a throw can knock down the enemies behind it, so lane positioning is more valuable than chasing one opponent across the screen.
  • Use a war horse while the screen is busy: mounted attacks reach farther, and the heavy attack or charge can break through a group. Remember that the second button changes from Jump to a mounted heavy attack until you dismount.
  • The arcade version hides the blue-flamed Kusanagi sword in Stage 9. At the start of the second scene with log fences, move to the upper-left corner and attack to the left; a chest containing the sword drops into the scene.

Known limitations

  • The hosted arcade program uses the Japanese Tenchi wo Kurau II title, character names, and story text.
Reviewed by: Game Rerun editorial teamLast checked: Aug 2, 2026

FAQ

Is Warriors of Fate the same game as Tenchi wo Kurau II?

Yes. Warriors of Fate is the overseas name for Capcom's 1992 arcade sequel to Dynasty Wars. This page hosts the Japanese Tenchi wo Kurau II: Battle of Red Cliffs version.

How do you start Warriors of Fate online?

Wait for the arcade files to load, review and close the player-one key guide, use Shift for the coin input if needed, and press Enter to start.

Which warriors can you choose in the Japanese version?

The five selectable warriors are Guan Yu, Zhang Fei, Zhao Yun, Huang Zhong, and Wei Yan. They differ in grapples, weapons, speed, range, and character-specific attacks.

How do war horses change the combat?

Walking into a horse mounts it and extends the warrior's range. Mounted controls add heavy strikes, charges, reverse attacks, and a dismount, while the normal Jump button becomes a heavy attack.

Where is the hidden Kusanagi sword?

In Stage 9, reach the start of the second log-fence scene, move into the upper-left corner, and attack to the left. A chest falls with the blue-flamed Kusanagi sword.

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