Is Chip better than Dale?
Their basic abilities and controls are the same, so choose whichever you prefer in solo play. In the two-player mode, one player controls Chip and the other controls Dale.
Carry a crate through oversized flowerpots, tables and toys, then throw it at an enemy or duck inside it for cover. Rescue Rangers lets you choose Chip or Dale for a solo adventure or bring both into a cooperative game. This guide covers the NES controls, useful items and opening-stage tactics.
Capcom released Chip ’n Dale Rescue Rangers for the NES in 1990. The Rescue Rangers begin by searching for Mandy’s missing kitten, a case that leads them into Fat Cat’s schemes.
Everyday objects become platforms, obstacles and weapons. Crates can be thrown or used as cover, while heavy blocks can be stacked to reach higher ledges. A crate used to stop an approaching enemy breaks on contact, and the tactic does not work against every foe.
Chip and Dale share the same basic moves. The original game supports two simultaneous players, who can also lift each other. Thrown objects can stun a partner, so cooperation includes keeping the other player’s landing space clear.
Acorns restore lost health. Flowers and stars build toward extra lives, and collecting a 1UP awards another chance. When Zipper appears, his temporary protection provides an opening to move through crowded hazards.
Their basic abilities and controls are the same, so choose whichever you prefer in solo play. In the two-player mode, one player controls Chip and the other controls Dale.
Acorns restore health, while flowers and stars contribute toward extra lives. Touch a 1UP to collect the extra chance it awards.
Crate defense works against only some enemies and does not cancel every attack or environmental hazard. The crate also breaks when it stops an enemy, leaving you exposed.