Saiyuuki World 2: Tenjoukai no Majin
FamicomGame Rerun guide

Saiyuuki World 2: Tenjoukai no Majin

Saiyuuki World 2 puts Son Goku’s staff at the centre of a stage-select action game. Choose among six regions, recover heavenly orbs and earn new powers. Upward thrusts, downward strikes and movement abilities give you several ways through a fight. This guide explains the Famicom controls, health growth and route planning.

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Game Rerun guide

Overview

Jaleco released the single-player Famicom game Saiyuuki World II: Tenjoukai no Majin in 1990. Mara has stolen seven orbs that maintain the balance of heaven and earth. Goku leaves Mount Huaguo to recover them from six regions. In-game text is Japanese.

After the opening stage, choose the order of the six regions. Beating each region’s boss returns an orb and unlocks a power. Gather those abilities before continuing to the heavenly realm.

Powers serve movement and terrain puzzles as well as combat. The flame attack breaks ice blocks, the cloud offers a temporary airborne foothold, and the thrown staff can lodge in a wall to create a step.

Gourds raise maximum health, hearts refill it and golden pills revive Goku when health runs out. Progression focuses on collecting gourds and earning powers, rather than the first game’s equipment shops.

Whomp ’Em is the North American adaptation, with a different hero and some renamed elements. This page covers the Goku version of Tenjoukai no Majin.

Cheat Codes

Japanese Famicom: sound test: At the title screen, hold A+B on controller II and press Start on controller I. Keep holding controller II’s A+B until the sound-test screen appears.

Controls

D-pad
Original Famicom: move left/right or crouch. Hold up while standing for an overhead guard; press up/down in a jump for upward/downward staff strikes.
A / B
Original Famicom: A jumps; B uses the selected staff or power.
Start
Original Famicom: begin at the title; during play, cycle through the staff and acquired powers.
Select
Original Famicom: pause and check how many more gourds are needed for the next health increase.

Before you play

  • Use the opening stage to practise vertical staff attacks. A downward hit bounces Goku upward, so plan where to land before descending onto an enemy.
  • Choose the next region with your current powers in mind. Flames break ice, while a thrown staff can attack from a distance or make a foothold in a wall.
  • Pick up gourds along your route and check the next upgrade requirement on the pause screen. You do not need to finish all health upgrades in the opening stage.
  • The cloud only supports Goku for a limited time. When it flashes, move toward a safe landing rather than treating it as a permanent platform.
Edited by: Game Rerun editorial teamUpdated: Oct 17, 2026

FAQ

Must I play the six regions in a fixed order?

No. After clearing the opening stage, choose which region to tackle. Powers earned from bosses give you new options in later fights and terrain.

What are gourds for?

Collect enough gourds to increase maximum health from the initial four hearts, up to twelve. Select shows the number still needed for the next increase.

How do golden pills work?

When health runs out, a pill is consumed automatically and restores six hearts. Goku can carry up to three; hearts instead heal him directly.

Why does Start not pause the game?

During play, Start switches between the staff and acquired powers. Select is the pause button in this sequel.

Is this Whomp ’Em?

Whomp ’Em is the North American adaptation with a different protagonist and some changed names. This is the version featuring Goku and the heavenly orbs.

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