How do attacks work in Mario Clash?
Stun a Koopa, pick up its shell, then throw the shell into other enemies. Some enemies require a throw across the front and rear depth planes.
Mario Clash is a 1995 single-player action game that reworks the shell-stunning idea of Mario Bros. across narrow tower platforms and two depth planes. Game Rerun verified that the browser player loads the ROM and displays its basic keyboard map.
Mario moves around circular tower floors, stuns Koopa enemies, and throws their shells to defeat other targets. Pipes move him between the front and rear planes of a stage.
Enemy rules matter more than rapid attacks. Some targets must be hit from the opposite plane, while fire and ice hazards are meant to be avoided rather than collected.
Stun a Koopa, pick up its shell, then throw the shell into other enemies. Some enemies require a throw across the front and rear depth planes.
The player shows WASD, J for B, K for A, Shift for Select, and Enter for Start. It does not show separate bindings for the second pad or shoulder buttons.
No. The original Virtual Boy release is a one-player action game.